:slow_mode()
A virus that reduces the targets available turn portions.
A virus that constantly fills the unit's memory, causing it to lose half Movement, Attacks and/or Motions.
- Acquisition Cost: 4 XP | 40,000 Dollars | 400 Credits
- Digital Noise Generated: 3
- CODA Cost: 3
- Requirements: Network Connection
- Subroutine Traits: Implant Virus
- Range: 100 Meters / Network
- Target: An uninfected digital device, cybernetically enhanced individual or robot.
- Turn Portion: Full Round Action
Effect: The Target must Roll an Intellect Saving Throw. The DC is equal to your Subroutine Save DC.
Failure: If the Target Fails the Saving Throw they are infected with the “Slow Mode” Virus, which has the following effects.
The target loses one of the following:
- Half their available Movements(minimum of 1) and Movement Speed.
- Half their available Ranged or Melee Attacks(minimum of 1).
- Half their available Motions(minimum of 1).
Success: If the Target Succeeds on the Saving Throw they are unaffected and uninfected. The user’s Turn Portion and CODA are still spent.
Overpower: Spend 1 additional CODA to:
- Add +2 to the Save DC for this instance of the Subroutine.
- Add +25 Meters to this instance of the Subroutine’s Range.
- Or Spend 2 Additional CODA to choose one additional effect from the list of successful viral infection effects.
You can overpower as many times and in as many ways as you can afford to do so.