:sensor_jam()
Temporarily blinds, deafens and silences a digital unit.
Temporarily Disables targeted sensor suite(s)(Vision, Motion, Audio, Atmospheric, etc.) on a digital unit or being.
- Acquisition Cost: 4 XP | 30,000 Dollars | 300 Credits
- Digital Noise Generated: 4
- CODA Cost: 4
- Requirements: Network Connection
- Subroutine Traits: Sensor Blinding
- Range: 100 Meters / Network
- Target: A digital device, cybernetically enhanced individual(vision, hearing, speech) or robot.
- Turn Portion: Action
Effect: The target must roll an Intellect Saving Throw. The DC is equal to the user’s Subroutine Save DC.
Failure: If the target fails the Saving Throw they have all sensors, cameras and motion detectors disabled for 1d4+1 Rounds. The target cannot see, conduct scans or use sensors of any kind(infrared, radiation, energy, etc.) or detect movement light or visuals via digital means until this effect has expired.
The target suffers from the Blinded, Silenced and Deafened Conditions for the duration.
Success: The target is unaffected, but the user’s turn portion and CODA is still spent.
Overpower: Spend 1 additional CODA to:
- Add +2 to the DC to resist your Saving Throw for this instance of the Subroutine.
- Add +25 Meters to this instance of this Subroutine’s Range.
- Add +5 Seconds(1 Round) to this instance of this Subroutine’s Duration.
You can overpower as many times and in as many ways as you can afford to do so.