:replicant()

A virus that infects the target with an extremely dangerous, self replicating AI that grows more powerful the more it infects.

A virus that creates a Micro-AI in a network that takes very little space and is ineffective by itself, but can move and copy itself on other units within the network. The Replicant Virus gains new abilities and functions once it successfully replicates itself onto enough units, essentially creating a distributed intelligence. It is considered to be one of the most dangerous AI viruses and its use is almost universally banned.

  • Acquisition Cost: 6 XP | 60,000 Dollars | 600 Credits
  • Digital Noise Generated: 4
  • CODA Cost: 6
  • Requirements: Network Connection
  • Subroutine Traits: Implant Virus
  • Range: 100 Meters / Network
  • Target: An uninfected digital device, cybernetically enhanced individual or robot.
  • Turn Portion: Full Round Action

Effect: The target must roll an Intellect Saving Throw. The DC is equal to the user’s Subroutine Save DC. 

Failure: If the target fails the Saving Throw they become infected with the “Replicant” Virus and suffer the following effects: 

  • Once per round, when a unit infected with this virus comes within 10 meters of another viable target for the Subroutine, that target must make an Intellect Saving throw equal to the user’s Subroutine Save DC(-1 to DC per infection after the first). 
  • Failure: Units that Fail the Saving Throw become infected with the “Replicant” Virus and suffer the initial Failure result. 

The Replicant Virus gains new abilities at certain infection mile markers, use the table below as a reference.

Replications Abilities Gained
1 The Replicant Virus gains usability and can be commanded by the user while within range to open applications or programs within the infected system or device(s).
5 The Replicant Virus can now record Data, Call Logs and Keystrokes within the infected system or device(s).
10 The Replicant Virus can now track the infected unit’s location and activate its Data Connections and Networks without the unit's permission or knowledge.
25 The Replicant Virus gains Sapience, 20 CODA(regain 1 per hour) of its own and up to 10 XP in Subroutines(chosen by the Narrator) and can control the infected unit’s Actions on its next turn via their Reaction and by spending 5. (CODA gained is a shared pool across all infected units)
50 The Replicant Virus gains Superintelligence and gains an Intellect Attribute Score of 22. It gains an additional 20 CODA and up to 10 more XP in Subroutines(chosen by the Narrator). It can now use its Reaction to assume direct control of the infected unit by rolling an Intellect Saving Throw, thus forcing the infected unit to roll one as well. If the Virus’ Saving Throw is higher it gains complete control of the infected unit’s Actions and Abilities on its next turn. The virus has a mind of its own now and will do as it pleases between orders and may occasionally refuse orders. (CODA gained is a shared pool across all infected units)
100 The Replicant Virus can no longer be controlled or commanded and Purging the Virus is no longer possible unless ALL infected units are Purged.

Success: If the target Succeeds on the Saving throw they are unaffected, but the infector’s Turn Portion and CODA are still spent.

Overpower: Spend 1 additional CODA to: 

  • Add +2 to the DC to resist your Saving Throw for this instance of the Subroutine.
  • Add +25 Meters to this instance of this Subroutine’s Range.

You can overpower as many times and in as many ways as you can afford to do so.

Narrative Note: The Narrator may rule that rampant or irresponsible use of this subroutine attracts the attention of Government Agencies, Corporations and Powerful Enemies.