:plague_rat()
A virus that deals continuous system damage and can be "transmitted" to other viable target(s) that get too close to the infected.
A virus that, if successful, causes the unit to suffer continuous system damage, and the virus automatically attempts to spread to one nearby unit connected to the same network.
- Acquisition Cost: 3 XP | 30,000 Dollars | 300 Credits
- Digital Noise Generated: 2
- CODA Cost: 3
- Requirements: Network Connection
- Subroutine Traits: Implant Virus
- Range: 100 Meters / Network
- Target: An uninfected digital device, cybernetically enhanced individual or robot.
- The user can designate themselves and any others within Range as non-viable targets for the plague_rat.
- Turn Portion: Action
Effect: The Target must Roll an Intellect Saving Throw. The DC is equal to your Subroutine Save DC.
Failure: If the Target Fails the Saving Throw they are infected with the “plague_rat” Virus, which has the following effects.
- The target is dealt 1 Toxic Damage per Round, at the start of each of their turns, until the virus is suppressed, quarantined or purged. This damage must be subtracted from the target’s HP pool.
- Whenever the target comes within 2 Meters of another viable target the new target must Roll this Subroutine’s initial Saving Throw with the same DC. If they Fail the Saving Throw, they become infected with the plague_rat virus in addition to the initial target(s).
Success: If the Target Succeeds on the Saving Throw they are unaffected and uninfected. The user’s Turn Portion and CODA are still spent.
Overpower: Spend 1 additional CODA to:
- Add +2 to the Save DC for this instance of the Subroutine.
- Add +25 Meters to this instance of the Subroutine’s Range.
- Add +1 Toxic Damage Per Round to this Virus’ successful infection effect.
You can overpower as many times and in as many ways as you can afford to do so.