:over_load()

A cyber attack the deals internal electrical damage.

Causes the unit to overload and be dealt internal Electrical Damage, which cannot be subtracted from Armor.

  • Acquisition Cost: 2 XP | 20,000 Dollars | 200 Credits
  • Digital Noise Generated: 2
  • CODA Cost:
  • Requirements: Network Connection
  • Subroutine Traits: Direct System Damage
  • Range: 100 Meters / Network
  • Target: A digital device, cybernetically enhanced individual or robot.
  • Turn Portion: Action

Effect: The target must roll a Dexterity Saving Throw. The DC is equal to the user’s Subroutine Save DC. 

Failure: If the target fails the Saving Throw they are dealt 2d10 + 10 Electrical Damage directly to their HP and are Dazed until the end of their next turn.

Success: The target is dealt half the above damage directly to their HP. 

Overpower: Spend 1 additional CODA to: 

  • Add +2 to the DC to resist your Saving Throw for this instance of the Subroutine.
  • Add +25 Meters to this instance of this Subroutine’s Range.
  • Add +1d6 Electrical Damage to this instance of the Subroutine’s Damage.

You can overpower as many times and in as many ways as you can afford to do so.