:over_load()
A cyber attack the deals internal electrical damage.
Causes the unit to overload and be dealt internal Electrical Damage, which cannot be subtracted from Armor.
- Acquisition Cost: 2 XP | 20,000 Dollars | 200 Credits
- Digital Noise Generated: 2
- CODA Cost: 2
- Requirements: Network Connection
- Subroutine Traits: Direct System Damage
- Range: 100 Meters / Network
- Target: A digital device, cybernetically enhanced individual or robot.
- Turn Portion: Action
Effect: The target must roll a Dexterity Saving Throw. The DC is equal to the user’s Subroutine Save DC.
Failure: If the target fails the Saving Throw they are dealt 2d10 + 10 Electrical Damage directly to their HP and are Dazed until the end of their next turn.
Success: The target is dealt half the above damage directly to their HP.
Overpower: Spend 1 additional CODA to:
- Add +2 to the DC to resist your Saving Throw for this instance of the Subroutine.
- Add +25 Meters to this instance of this Subroutine’s Range.
- Add +1d6 Electrical Damage to this instance of the Subroutine’s Damage.
You can overpower as many times and in as many ways as you can afford to do so.