:inner_demon()
A virus that implants the target with a hostile AI.
Injects the system with a potent and hostile AI Virus subroutine designed to gut the target’s data and replace it with itself. Accessing an open network causes the Inner Demon’s code to trigger an irreversible failsafe that forces it to delete itself. Because of this, Inner Demons are considered “relatively” safe to use.
- Acquisition Cost: 6 XP | 60,000 Dollars | 600 Credits
- Digital Noise Generated: 4
- CODA Cost: 6
- Requirements: Network Connection
- Subroutine Traits: Implant Virus
- Range: 100 Meters / Network
- Target: An uninfected digital device, cybernetically enhanced individual or robot.
- Turn Portion: Full Round Action
Effect: The target must roll an Intellect Saving Throw. The DC is equal to the user’s Subroutine Save DC.
Failure: If the target fails the Saving Throw they become infected with the “Inner Demon” Virus and suffer the following effects:
- Lose 2 CODA per turn while the Virus is active.
- Subroutines cost 1 additional CODA to activate.
- Lose Network Access until you Pass this Subroutine’s Saving Throw at the End of one of your Turns. Once Network Access is regained the Virus is considered to be Purged and all of its effects end.
Success: If the target Succeeds on the Saving throw they are unaffected, but the infector’s Turn Portion and CODA are still spent.
Overpower: Spend 1 additional CODA to:
- Add +2 to the DC to resist your Saving Throw for this instance of the Subroutine.
- Add +25 Meters to this instance of this Subroutine’s Range.
- Increase Infectee’s CODA costs by an additional 1.
- Increase Infectee’s CODA drain per turn by an additional 1.
You can overpower as many times and in as many ways as you can afford to do so.