:hear_no_evil()
A cyber attack that deafens a digital being or cybernetically enhanced individual.
Temporarily Deafen a digital device or being, its microphones and vibrational sensors are disabled and it cannot interact with sound by its normal means.
- Acquisition Cost: 2 XP | 20,000 Dollars | 200 Credits
- Digital Noise Generated: 2
- CODA Cost: 2
- Requirements: Network Connection, Aware of Target
- Subroutine Traits: Subterfuge
- Range: 100 Meters / Network
- Target: A digital device, cybernetically enhanced individual or robot.
- Turn Portion: Action
Effect: The target must roll an Intellect Saving Throw. The DC is equal to the user’s Subroutine Save DC.
Failure: If the target fails the Saving Throw they have all of the microphones, sound input and sound detection modules disabled for 1d4+1 Rounds. The target cannot hear noises or sounds via digital means until this effect has expired.
Success: The target is unaffected, but the user’s turn portion and CODA are still spent.
Overpower: Spend 1 additional CODA to:
- Add +2 to the DC to resist this instance of this Subroutine.
You can overpower as many times and in as many ways as you can afford to do so.