:eye_spy()
Spyware that allows the user to perceive through the target's feed/eyes and ears.
A virus that gains access to the target unit's visual and audio feeds for the duration of the effect, providing the user with constant Perception bonuses against threats the target is observing.
- Acquisition Cost: 5 XP | 30,000 Dollars | 300 Credits
- Digital Noise Generated: 5
- CODA Cost: 5
- Requirements: Network Connection
- Subroutine Traits: Implant Virus
- Range: 100 Meters / Network
- Target: An uninfected digital device, local network, cybernetically enhanced individual or robot.
- Turn Portion: Action
Effect: The Target must Roll an Intellect Saving Throw. The DC is equal to your Subroutine Save DC.
Failure: If the Target Fails the Saving Throw they are infected with the “eye_spy” Virus, which has the following effects.
- The infected device, individual or robot has their visual and audio cortex accessed by the infector. The infector can see anything the infected unit can see, hear or detect as if they were viewing it themselves. The effect persists until the target is no longer infected. The Infector can choose to access this feed, close this feed or end the infection at any time via an Action.
You gain a situational +2 to Saving Throws and AC when targeted by individuals you currently have infected with this virus.
Success: If the Target Succeeds on the Saving Throw they are unaffected and uninfected. The user’s Turn Portion and CODA are still spent.
Overpower: Spend 1 additional CODA to:
- Add +2 to the Save DC for this instance of the Subroutine.
- Add +25 Meters to this instance of the Subroutine’s Range.
- Add an additional +1 to Saving Throws and AC when targeted by individuals you currently have infected with this virus.
You can overpower as many times and in as many ways as you can afford to do so.