:divert_power()
Grant a bonus to a weapon, device or module in/on a digital unit.
Allows the chosen module, device or weapon on the unit to function at higher efficiency for a brief time.
- Acquisition Cost: 2 XP | 20,000 Dollars | 200 Credits
- Digital Noise Generated: 0
- CODA Cost: 2
- Requirements: Network Connection
- Subroutine Traits: Defense
- Range: 100 Meters / Network
- Target: Yourself(must be cybernetically enhanced(Body) or 1 Digital Unit or Being within Range
- Turn Portion: Motion
Effect: The target chooses 1 of their systems and diverts power for a unique bonus that lasts 15 Seconds(3 Rounds). Use the table as a reference.
| System Type | Bonus Granted |
|---|---|
| Weapon | The weapon increases its critical Hit threshold by 2(most weapons crit on a roll of 20) and increases its damage die/dice type to the next highest die type(1d4 < 1d6 < 1d8 < 1d10, etc.). |
| Cognition | The unit has their Maximum Brainstorm capacity increased by 3 but not their current. |
| Core | The unit has their Maximum Stamina Capacity and Current Stamina increased by 2. |
| Utility / Tool | The Gadget, Utility Device or Tool has its Range or Effect increased by a factor of 1 unit(1 meter/km becomes 2, 1 Armor granted becomes 2, etc.). |
| Locomotion | The unit has all of their Movement Speeds increased by 2. |
| Synapses / Processor | The unit is granted 2 additional Motions and Reactions. |
| Pistons / Musculature / Servos | The unit is granted 1 additional Ranged or Melee Attack Action or can perform 1 additional Skill Roll per turn. |
Power cannot be diverted to more than 1 system at a time on a given unit or digital being and Divert Power can only be granted by 1 subroutine at a time.
Overpower: Spend 1 additional CODA to:
- Increase the duration of this effect by 10 seconds(2 Rounds).
- Select another target within Range to gain the benefit of this subroutine.
You can overpower as many times and in as many ways as you can afford to do so.