:crimson_circle_of_doom()

A high CODA cost cyber attack that deals significant damage and can cause the affected unit to become completely inoperable.

Potentially cause a digital unit or being to become “bricked” and inoperable until repaired or revived. 

  • Acquisition Cost: 6 XP | 20,000 Dollars | 200 Credits
  • Digital Noise Generated: 6
  • CODA Cost:
  • Requirements: Network Connection
  • Subroutine Traits: Device Deactivation
  • Range: 100 Meters / Network
  • Target: A digital device, cybernetically enhanced individual or robot.
  • Turn Portion: Full Round Action

Effect: The target must roll an Intellect Saving Throw. The DC is equal to the user’s Subroutine Save DC. 

Failure: If the target Fails the Saving Throw they are immediately dealt 5d20+20 Non-Lethal Damage directly to their HP Pool. 

If this damage would cause the target to be reduced to 0 HP or fewer they immediately Shut Down and are considered to be “Bricked”.

A Unit that has been Bricked is completely inoperable and cannot function at all until the unit is restored to Full HP via repairs.

Success: If the target Succeeds on the Saving throw they are unaffected, but the user’s Turn Portion and Coda are still considered to be spent.

Overpower: Spend 1 additional CODA to: 

  • Add +2 to the DC to resist your Saving Throw for this instance of the Subroutine.
  • Add +25 Meters to this instance of this Subroutine’s Range.
  • Add +1d20 Non-Lethal Damage to this instance of the Subroutine’s Damage Roll.

You can overpower as many times and in as many ways as you can afford to do so.