:crimson_circle_of_doom()
A high CODA cost cyber attack that deals significant damage and can cause the affected unit to become completely inoperable.
Potentially cause a digital unit or being to become “bricked” and inoperable until repaired or revived.
- Acquisition Cost: 6 XP | 20,000 Dollars | 200 Credits
- Digital Noise Generated: 6
- CODA Cost: 8
- Requirements: Network Connection
- Subroutine Traits: Device Deactivation
- Range: 100 Meters / Network
- Target: A digital device, cybernetically enhanced individual or robot.
- Turn Portion: Full Round Action
Effect: The target must roll an Intellect Saving Throw. The DC is equal to the user’s Subroutine Save DC.
Failure: If the target Fails the Saving Throw they are immediately dealt 5d20+20 Non-Lethal Damage directly to their HP Pool.
If this damage would cause the target to be reduced to 0 HP or fewer they immediately Shut Down and are considered to be “Bricked”.
A Unit that has been Bricked is completely inoperable and cannot function at all until the unit is restored to Full HP via repairs.
Success: If the target Succeeds on the Saving throw they are unaffected, but the user’s Turn Portion and Coda are still considered to be spent.
Overpower: Spend 1 additional CODA to:
- Add +2 to the DC to resist your Saving Throw for this instance of the Subroutine.
- Add +25 Meters to this instance of this Subroutine’s Range.
- Add +1d20 Non-Lethal Damage to this instance of the Subroutine’s Damage Roll.
You can overpower as many times and in as many ways as you can afford to do so.