:ballistics_analyzer()

Allows the user to accurately ricochet projectiles off surfaces.

Actively tracks projectile ballistics and trajectories, allowing the user to visualize their firing lines, projectile penetration and most likely ricochet paths. This usually greatly enhances the user’s accuracy and combat effectiveness.

  • Acquisition Cost: 2 XP | 20,000 Dollars | 200 Credits
  • Digital Noise Generated: 0
  • CODA Cost:
  • Requirements: Network Connection, Ocular Device / Cyberware 
  • Subroutine Traits: Combat Enhancement
  • Range: 100 Meters / Network 
  • Target: Yourself(must by cybernetically enhanced(Eyes)) or 1 Digital Unit or Being within Range
  • Turn Portion: Motion

Effect: For the next 30 Seconds(6 Rounds) the target user gains access to the Ricochet Ability and can “aim” their attack around corners and obstacles by generating perfect ricochet trajectories. The user can bounce their Ranged Weapon attacks off of hard surfaces and metal objects. 

Each additional ricochet (after the first) causes the attack’s damage to be reduced by 2(minimum of 1). 

A projectile cannot continue traveling after a ricochet further than half its maximum range.

A projectile must ricochet at least 2 times to go around a corner or obstacle. 

You must have line of sight to your target or have knowledge of their exact position in order to attempt a ricochet attack.

Overpower: Spend 1 additional CODA to: 

  • Additional +2 to your ricochet Attack Roll.
  • Additional +2 to your ricochet Damage Roll.

You can overpower as many times and in as many ways as you can afford to do so.