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Stealth Ambushing Creatures can successfully ambush others by meeting certain conditions. They must not be visible to the creatures they wish to ambush, creatures behind cover are still partially visible. They must not make any movements, if they do they need to to roll a Stealth Skill Roll. Creatures that meet
Falling and Landing Last Grasp Creatures forced off any ledge may use their Reaction to attempt to catch themselves from falling. Creatures must succeed on a DC 10 Dexterity Saving throw to avoid the fall. If they do succeed they are instead knocked prone. If they fail they fall as normal. If the
Resting and Sleeping Altered Realms has different difficulty settings that affect how quickly the player's characters can recover from Wounds and Injuries. Non Realism Non-Realism is the standard Difficulty Setting. In this setting the players would regain a number of HP equal to their CON Modifier +1 and regain 1 ARP