Witchcraft

Witchcraft is defined as: "Any spell, power or ability gained through a witch Pact or Agreement.". There are a variety of unique spells available to each different type of witch and warlock.

Witchcraft

Witchcraft is defined as: "Any spell, power or ability gained through a witch Pact or Agreement.". There are a variety of unique spells available to each different type of witch and warlock.

Pact Magic

Pact Witches and Warlocks have all made a deal with a Powerful Entity in exchange for hidden knowledge and power. Pacts usually have some kind of price associated with the gaining or maintaining of these magical abilities. They gain access to a specific list of spells, abilities and traits directly derived from the type of entity with which their pact was made.

Entity Types

The Entity’s Type will affect the Magic accessible through Deals made and what types of Deals they Offer. Most entities will have a reason for wanting to grant a portion of their power to a mortal, even if it is not understood by the witch or warlock granted the power.

Underworlders - Underworlders are powerful entities from one of the Underworld, Dark Afterlife or Hell Realms. They use mortals as pawns in their various schemes and grant them power in order to accomplish goals or simply to entertain themselves.

Dragons - Dragons are creatures of pure magic with near infinite lifespans. As they grow so does their magic and in rare instances dragons can grow in power to rival that of a god. They often use creatures that revere them to accomplish tasks and machinations that they feel are beneath them and grant those that choose it, a stipend of their power.

Faye - Powerful Entities from the Faye Realms are mysterious and foreign. Their desires and motivations are quite different from those of most mortals. They are however bound by laws and their word and will often offer a portion of their power as part of a bet or deal in which they feel they have the upper hand. Occasionally they lose and are forced to honor their word. In these cases they grant the power, but usually attach a caveat, making the magic less convenient to access.

Outsiders - Outsiders are creatures from realms, dimensions or technological levels which cannot be or are not completely understood by those that interact with them. It could be anything from a super powerful insane sorcerer, a rogue A.I. entity, meddling time travelers, experimenting aliens to a great old one.

Hedge Magic

Hedge Witches and Wizards are taught and trained much like arcane wizards, except they need to start with a very non-standard outlook on life to successfully cast Hedge Witch Magic. In addition, training is usually done by word of mouth, from one older witch to another apprentice witch. They use the power of understanding certain unintuitive inner workings of the world and mortal minds to achieve magical effects. They have access to a varied list of magics and abilites that are not necessarily flashy, but get the job done.