Whirlwind Throw

You use a heave of might to increase the Distance of a Throw.

You use a heave of might to increase the Distance of a Throw.

Maneuver Tier II
Action Type Attack Action or Action
Might Cost 2
Range Melee Range
Prerequisites Grappled Creature or Held or Carried Item or Creature
Sustain No

Effect : While you have a target grappled or are holding an item or creature you may Activate Whirlwind Throw directly before using a Throw Attack on an opponent or attempting to throw what you are carrying.

When you do so, you gain +2 to the Contested Roll and increase the distance the target is thrown if successful by a number of Meters equal to ½ your STR Modifier. The distance can be horizontal or vertical. Use 1 Meter of throw distance per meter thrown horizontally and 2 meters of throw distance per meter thrown vertically. The creature receives fall Damage as normal if they are thrown far enough vertically or off a ledge. Creatures can willingly fail the saving throw.

You can also use this maneuver Prior to throwing a willing Creature or held Item and gain +2 to the Ranged Attack Roll or Athletics Skill Roll made to Throw the Creature or object and an increase to your throw Distance equal to ½ your STR Modifier.

Overpower : Spend 1 additional Might to Overpower this Maneuver and add an additional +1 to the Contested Roll for this maneuver, Or increase the throw distance by +2 Meters.