Whirlwind Technique

You whirl your weapon(s) around yourself, damaging anything that gets too close.

You whirl your weapon(s) around yourself, damaging anything that gets too close.

Maneuver Tier II
Action Type Action 
Might Cost 2
Range Melee Range
Prerequisites Nothing
Sustain 1 Might

Effect : Creatures up to a Number equal to your STR Modifier in Melee Range must Roll a Dexterity Saving Throw. The DC is equal to your Maneuver Save DC.

Roll a Single Weapon Damage Roll for each Melee Attack Action at your disposal then add your STR and any other damage modifiers. Creatures that Fail the Saving Throw are dealt the Full Damage rolled. Creatures that Succeed one the Saving Throw are dealt Half Damage.

Overpower : Spend 1 additional Might to Increase the Dexterity Save DC for this Maneuver by +2, Or Increase the Damage dealt by this Maneuver by +2.Sustain : You cannot Take Actions or use Attack Actions and your Movement Speed is reduced to ½ while Sustaining this Maneuver.