Whirling Flurry

You use a burst of stamina to strike everywhere, all at once. Even approaching you is dangerous.

You use a burst of stamina to strike everywhere, all at once. Even approaching you is dangerous.

Maneuver Tier II
Action Type Motion
Stamina Cost 1
Range Personal
Prerequisites None
Sustain 2 Stamina

Effect : Until the end of your next turn or until this maneuver is no longer being sustained you consider a number of adjacent tiles equal to your CON Modifier to be targeted by this maneuver. Roll a Damage Roll for any Melee Attacks at your disposal plus any applicable modifiers. Creatures in those tiles must make a Dexterity Saving Throw. The DC is equal to the initiator’s Maneuver Save DC.

If they Fail, they are dealt the full damage above. If they Pass they are dealt ½ the damage above.

Overpower : Spend 1 additional Stamina to Overpower this Maneuver and add +2 damage to this Maneuver’s Damage, Or increase the DC save against this maneuver by +2.