Werewolfism

Werewolves are any creature cursed to take the form of a wolf monstrosity at certain times. This transformation is usually associated with the lunar cycles but can be provoked or controlled in certain instances.

Werewolfism

Werewolves are any creature cursed to take the form of a wolf monstrosity at certain times. This transformation is usually associated with the lunar cycles but can be provoked or controlled in certain instances.

Playing a Werewolf

When you gain werewolfism you will gain the following Traits and Abilities in addition to those offered by your Species.

Traits

Severe Silver Allergy

You are deathly allergic to silver and even touching the substance causes you severe pain.

You are considered to be Vulnerable(receive double damage from that source) to any damage type dealt by Silver Weapons. You take 2 points of Toxic Damage each round you hold, touch or wear any amount of silver directly.

Lunar Connection

For reasons you may not even understand, certain parts of the lunar cycles seem to bring out the wolf in you.

At least once a Month when night falls you are forced to enter your Werewolf state and cannot shift back until morning.

Full Moon Werewolf: Most werewolves are full moon werewolves and are forced to change every full moon. This phenomena typically occurs once per month, per moon.

Crescent Moon Werewolf: Crescent Moon werewolves are less common and are forced to transform more often. This phenomena typically occurs twice per month, per moon.

Dark Moon Werewolf: Dark Moon Werewolves are a very rare form of werewolf that is forced to transform under the absence of the light of the moon. This phenomena typically occurs once per month, per moon.

Caged Beast

You can be aggravated or triggered enough that the wolf in you will come bursting out.

Take the Quirk, "Temper Trigger", in addition to the trigger you choose from that quirk, you are also "Triggered" by being dealt damage. You do not gain XP for taking this instance of the quirk.

Animalistic Strength

You have gained an enhanced physique ever since the transformations started.

Gain +3 Might Points while in werewolf form, +1 Might Point Normally.

Superior Sense of Smell

Even while not in your Werewolf form your sense of smell has been greatly enhanced.

Add a Destiny Die on Perception Skill Rolls that involve Scents.

Abilities

Werewolf Form

Choose a werewolf from the options below, as always the narrator has the final say on what is and isn’t permitted.

Hybrid Wolf

Your Werewolf transformation results in a blending of your form and that of a wolf.

You gain +2 to your DEX Score while in this Werewolf Form. Your body becomes covered in patches of Wolf fur, your limbs elongate and you grow a wolf-like snout and ears until you revert to your natural state. You gain Advantage on Athletics Skill Rolls and +2 to Jump Distances. You Can Still Cast Spells or Activate Magic Abilities while in this Form.

Great Wolf

Your Werewolf Transformation results in the complete shifting of forms into a tall and fearsome Wolf.

You gain +2 to Your CON Score while in this Werewolf Form. You are indistinguishable from a Wolf until you revert to your natural state. Your Movement Speed is increased By +1 Meter. You gain 1 Additional Movement while in this Form. You Cannot Cast Spells or Activate Magic Abilities while in this Form.

Wolf Monstrosity

Your Werewolf Transformation causes you to grow and transform into a large wolf-like monstrosity.

You gain +2 to Your STR Score while in this Werewolf Form. Your size is considered to be 1 size category larger until you revert to your natural state. You may Ignore Structural Resistance as long as your transformation causes you to become Large or larger on the Size Category Scale. You gain a Reach of +1 Meter while in this Form. You Cannot Cast Spells or Activate Magic Abilities while in this Form.

Claws and Teeth

While you are in any of the above werewolf forms you have access to your full arsenal of Natural Weapons.

Claws

Damage Damage Types Range Traits
2d6+2 Slash 1 Meter  Natural Weapon, Brutal 2

Teeth

Damage Damage Types Range Traits
2d8+2 Puncture 1 Meter  Natural Weapon, Grapple Weapon

You automatically hit on bite attacks vs creatures you currently have grappled in your jaws. Roll the attack anyway, you can still critically hit.