Weathermancy

( Combined Element ) Elementalism - Weathermancy Ability The ability to control and manipulate Weather in its most basic forms.

Weather - Elementalism

XP Cost: 1   Prerequisites: Aquamancy and Windmancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 1 (Motions Excluded)
Range 2 Kilometers
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can control and manipulate the weather in subtle ways.

Weather Manipulation: Expend an Action to alter the weather conditions within Range by 1 position. For example: If it is partly cloudy you can alter the weather conditions to Cloudy or Clear Skies. If there is Heavy Rain you alter the conditions to Rain or Thunder and Lightning, Hail, Sleet or Snow.

You can manipulate the weather a maximum of once per hour.

Sustain: Sustaining this Ability allows Manipulated Weather to persist until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by .5 Kilometers,

Or Alter the Weather Conditions by 1 additional Position.