Water Jet / Water Whip

Generates a high pressure stream of Liquid Water.

Tier I - Evocation - Spell

Generates a high pressure stream of Liquid Water.

Spell Tier I
Action Type Spell Attack Action
Mana Cost 1
Range 5 Meters
Requirements One Free Hand
Sustain 1 Mana
Spell Traits Audible, Visible

Description: You condense a stream of liquid from the air and concentrate it in your palm before a jet of high pressure salt water shoots from your outstretched fingertip.

Effect: Roll a Ranged Magic Attack vs a single target within Range.

Hit: Water Jet Deals 3d6 Slash or Puncture Damage and causes Creatures Hit to Become Wet/ Soaked.

Water Whip: The caster can summon a Water Whip via a Motion. Water Whip deals 1d10 + Spellcasting Modifier Slash Damage. Once Active, the caster can make melee attacks at a range of 3 Meters with the spell weapon via Melee Attacks Actions. They may add their spellcasting modifier + training to attack rolls. It is considered to have the Grapple Weapon Trait. The Whip persists until the end of the caster’s next turn or until this spell is no longer being sustained.

Overpower: Spend 1 additional Mana to increase the Damage dealt by Water Jet by 1d6,

Or add 2 to this Spell’s Attack Roll,

Or Increase the Range of this Spell by 5 Meters,

Or grant the caster 1 additional melee attack action with this spell’s weapon until the end of their next turn.