Ward

Generates a personal energy shield that protects the caster from harm.

Tier I - Abjuration - Spell

Generates a personal energy shield that protects the caster from harm.

Spell Tier I
Action Type Motion
Mana Cost 1
Range Personal
Requirements Voice and 1 Free Hand
Sustain 1 Mana
Spell Traits Audible, Visible

Description: Creates an energy field projected from your fingertips that, with an audible crackle, extends out to become a 1 meter wide disc of radiating colored energy.

Effects: The caster generates and wields a 1 Meter wide disc that acts as a magical shield. While the Ward is active the caster gains +2 to their total AC and Dexterity Saving Throws.

Overpower: The caster can spend 1 additional Mana to Increase the AC granted by the Ward by 1,

Or increase the Dexterity Saving Throw bonus granted by this spell by 1,

Or add 10 + Spellcasting Modifier Armor Points to the Effects of this Spell,

Or increase the size of this Ward by 1 meter, expanding the protection range of the ward to a single adjacent tile granting any creatures in that tile +2 to their AC and DEX Saving Throws. *The caster is considered to be Immobilized while sustaining a ward larger than 1 meter.