Vapormancy

Elementalism - Aquamancy Ability The ability to control and manipulate Vapors from liquids.

Water - Elementalism

XP Cost: 1   Prerequisites: Aquamancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 1 (Motions Excluded)
Range 10 Meters
Volume 4 Cubic Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can control and manipulate Water Vapor.

Using a Motion: You can control, manipulate, redirect or move up to 6 meters up to 4 Cubic Meters of Mist, Fog or Cloud within Range. Mist, Fog and Clouds obscure vision and impose a -5 penalty and add a Fate Die to All Perception and Investigation Skill Rolls and Attack Rolls while within their Area and Attacks made vs Creatures in or on the other side of Smoke or Fog are made with a Fate Die added.

Mistcloak: Expend an Action while within Range of a Mist Source to wrap mist around yourself or another creature. Mistcloak acts as camouflage in Misty, Foggy or Cloudy environments and grants the wearer a Misc. +4 to All Stealth Skill Rolls made in that environment.  This effect lasts until the end of the caster’s next turn or until this ability is no longer being sustained.

Mist Bomb: Expend an Action and target a 1 Meter Blast Area within Range of a Source of Mist, Fog or Cloud.

The area becomes engulfed in a cloud of thick mist. Mist, Fog and Clouds obscure vision and impose a -5 penalty and add a Fate Die to All Perception and Investigation Skill Rolls and Attack Rolls while within their Area and Attacks made vs Creatures in or on the other side of Smoke or Fog are made with a Fate Die added.

Sustain: Sustaining this Ability allows a Manipulated Mist Cloud to persist until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,

Or Increase the Area of this Ability by 2 Meters.

Or Increase the Blast Area of this Ability’s Mist Bomb option by 1 Meter.