Trick Shot

You use some of your focus to attempt to pull off an extra tricky shot.

You use some of your focus to attempt to pull off an extra tricky shot.

Maneuver Tier II
Action Type Motion
Focus Cost 2
Range Ranged or Thrown Weapon Range
Prerequisites Wielded Ranged or Thrown Weapon
Sustain No

Effect : Prior to making your next Ranged Attack Action you may Activate this maneuver.

When you do, you are considered to have Advantage on your next Targeted Attack. You can target held items, supportive structures, armor straps, gears, switches, levers, equipment or body parts. If you Hit a Held item, the wielder must roll and STR Saving Throw. The DC is equal to the intiators’s Maneuver Save DC. If they Fail, they drop the targeted item in a random or narrator chosen adjacent unoccupied space.. If they Succeed, they are otherwise unaffected. Buttons and switches hit with this maneuver’s attack are automatically activated if functional.

Overpower : Spend 1 additional Focus to Overpower this Maneuver and gain +2 to Hit with this maneuver’s Attack Roll, Or add 2 to this maneuver’s Damage Roll.