Trick Shot
Attempt to pull off an extra tricky precision shot.
[Focus Maneuver] [Ranged Weapons] [Thrown Weapons]
Sometimes you need to make that one in a million shot.
Maneuver Tier | II |
---|---|
Action Type | Attack Action |
Focus Cost | 2 |
Range | Ranged or Thrown Weapon Range |
Prerequisites | Wielded Ranged or Thrown Weapon |
Sustain | No |
Target: Any held items, supportive structures, armor straps, gears, switches, levers, equipment or body parts on a Target Creature, Object or Structure.
Effect: Ranged or Thrown Attack vs your Target with a Destiny Die added. Your suffer an aim Penalty depending on the target, see Targeted Attacks.
Hit: If you Hit your Target, you deal your Equipped Weapon's Standard damage and it it was a Held, Equipped or Worn Item, the wielder must roll a STR or DEX Saving Throw. The DC is equal to your Maneuver Save DC.
Saving Throw Failure: If they Fail the Saving Throw, they drop the targeted item 1d4 Meters away in a Random Direction (use 1d8 to determine, 1=North, 3=East, 5=South, 7=West and so on.).
Saving Throw Success: If they Succeed on the Saving Throw, they are otherwise unaffected.
Special: Buttons, Switches, Ropes, Wires and Levers hit with this maneuver’s attack are automatically activated if functional, or severed / destroyed, depending on the desired effect.
Overpower: Spend 1 additional Focus to:
- Add +2 to this Maneuver’s Attack Roll, or
- Add +2 to this Maneuver’s Damage Roll, or
- Add +2 to this Maneuver's Save DC.