Transcend Reality
Allows the Caster to Temporarily gain the ability to Phase through matter and gains Phasing Movement.
Tier III - Outsider - Witchcraft
Allows the Caster to Temporarily gain the ability to Phase through matter and gains Phasing Movement.
| Spell Tier | III |
|---|---|
| Action Type | Action |
| Mana Cost | 3 |
| Range | Personal |
| Requirements | Voice, 2 Free Hands |
| Sustain | 3 Mana |
| Spell Traits | Imperceptible |
Effect: The Caster gains the Phasing Trait and their Movement is considered to be Flying and Phasing Until the End of their Next Turn or until this spell is no longer being sustained.
Phasing - Phasing allows the caster to move through solid matter(such as walls and obstacles) and other creatures without provoking opportunity attacks.
While in this state the caster is considered to be Resistant to Blunt, Puncture and Slash Damage and all other forms of damage not generated by magical means.
The Caster must Roll and Pass a DC 14 Wisdom Saving Throw to successfully Interact with the Physical Realm while under the Effect of this Spell. This includes making Attacks as well as picking up and carrying items, but not Casting Spells.
Phasing Dangers - The caster cannot see or hear while completely phased into matter and if the Phasing condition were to end for any reason while they were phased through matter they would immediately be reduced to 0 HP and automatically Fail all Death Saving Throws, instantly killing the caster. In addition to this, all items on your person would be unrecoverable as the items would be molecularly bound to the surrounding matter.
Falling Dangers - If this spell's effects end for any reason while you are in the air you immediately begin falling and are dealt fall damage as normal.
Sustaining: The caster cannot regain mana while sustaining this spell.
Overpower: The Caster can spend 1 additional Mana to increase their Movement Speed while under the Effect of this Spell by 1 Meter.