Trample
Walk over prone opponents and deal blunt damage to them.
[Mobility Maneuver]
Crush your opponents as you walk over them.
Maneuver Tier | II |
---|---|
Action Type | Motion |
Might Cost | 1 |
Range | Melee Range |
Prerequisites | Prone Large or smaller Target |
Sustain | No |
Effect : You may move through Prone Opponents spaces until the end of your turn after Activating Trample. When you move through opponent occupied spaces while they are Prone and trample is active, the target must Roll a DEX Saving Throw. The DC is equal to your Maneuver Save DC.
Saving Throw Failure: If they Fail the DEX Saving Throw, you deal damage based on your Size and Strength Modifier using the table below.
Creature Size | Blunt Damage Dealt |
---|---|
Tiny | 1d6 + Strength Modifier |
Small | 1d8 + Strength Modifier |
Medium | 1d10 + Strength Modifier |
Large | 1d12 + Strength Modifier |
Huge | 4d4 + Strength Modifier |
Giant | 4d6 + Strength Modifier |
Massive | 4d8 + Strength Modifier |
Saving Throw Success: If they Pass the DEX Saving Throw they are dealt half the above damage.
Overpower : Spend 1 additional Might to:
- Add an additional +2 Blunt Damage to this Maneuvers Damage Roll, or
- Add +2 to this Maneuver's DEX Save DC.