Trample

Walk over prone opponents and deal blunt damage to them.

[Mobility Maneuver]

Crush your opponents as you walk over them.

Maneuver Tier II
Action Type Motion
Might Cost 1
Range Melee Range
Prerequisites Prone Large or smaller Target
Sustain No

Effect : You may move through Prone Opponents spaces until the end of your turn after Activating Trample. When you move through opponent occupied spaces while they are Prone and trample is active, the target must Roll a DEX Saving Throw. The DC is equal to your Maneuver Save DC.

Saving Throw Failure: If they Fail the DEX Saving Throw, you deal damage based on your Size and Strength Modifier using the table below.

Creature Size Blunt Damage Dealt
Tiny 1d6 + Strength Modifier
Small  1d8 + Strength Modifier
Medium 1d10 + Strength Modifier
Large 1d12 + Strength Modifier
Huge 4d4 + Strength Modifier
Giant 4d6 + Strength Modifier
Massive 4d8 + Strength Modifier

Saving Throw Success: If they Pass the DEX Saving Throw they are dealt half the above damage.

Overpower : Spend 1 additional Might to:

  • Add an additional +2 Blunt Damage to this Maneuvers Damage Roll, or
  • Add +2 to this Maneuver's DEX Save DC.