Toxic Cloud

Produces a poisonous cloud of toxic vapors.

Tier II - Evocation - Spell

Produces a poisonous cloud of toxic vapors.

Spell Tier II
Action Type Action
Mana Cost 2
Range 1 Meter Blast Within 10 Meters
Requirements Two Free Hands
Sustain 2 Mana
Spell Traits Audible, Visible

Description: You form a pocket of highly toxic vapors between your cupped palms before releasing them in a thick brightly colored cloud.

Effect: Designate a 1 Meter Blast Area within Range. The Blast Area is filled with toxic vapors.

The cloud persists until the end of the caster's next turn or until this spell is no longer being sustained Living Creatures that start their turn in or move through the cloud must Roll a Constitution Saving Throw, the DC is equal to the caster’s Spell Save DC.

Fail: Living Creatures who Fail this Spells Saving Throw are dealt 3d6 Toxic Damage.

Pass: Living Creatures that Pass this Spells Saving Throw receive half the above damage.

*Toxic Cloud cannot be avoided or negated using a moist cloth or gas mask as the toxins can be absorbed through the skin as well as the lungs.

*A full undamaged Environmental Suit (setting permitting) will offer protection against this spell.

Overpower: The Caster can spend 1 additional mana to increase the Range of this spell by 5 Meters,

Or increase the Blast Area of this Spells Effect by 1 Meter,

Or to add 1d6 Toxic Damage to this Spell’s Effect.

Sustaining: Sustaining this Spell allows the Caster to move the Cloud up to 6 Meters within Range using their Motion.