Torpor

Directly control your heart and breathing rate so as to appear dead and Regenerate HP.

[Stamina Maneuver] [Living Creatures Only] [Meditation]

You directly control your heart and breathing rate, allowing your body to heal and isolate toxins and poisons.

Maneuver Tier III
Action Type Action
Stamina Cost 2
Range Personal
Prerequisites Nothing
Sustain 2 Stamina

Effect : You enter a Torpor State until the end of your next turn or until this maneuver is no longer being sustained, slowing your breathing and heart rate to a crawl.

While in this state you:

  • Add a Destiny Die to all CON saving Throws,
  • Regenerate 1 HP per Minute,
  • Appear dead unless the Observer makes a Medicine Skill Roll Equal to or exceeding your Maneuver Save DC.

Torpor: While in this state you are considered to be Blinded and cannot take Actions of any kind. You can still hear and feel sensations but all pain is muted, granting you a Destiny Die on all Wisdom Saving Throws to avoid showing signs of pain or discomfort.

You may end Torpor as a Full Turn Action.

Meditation: You may only benefit from one form of Meditation at any given time. When one effect of Meditation begins, the other ends.

Overpower : Spend 1 additional Stamina to:

  • Add +2 to the Medicine DC to for this Maneuver, or
  • Add +1 to the HP Regeneration rate of this Maneuver.