Tireless Parry

Attempt to apply a penalty to an opponent's next Attack Roll or Save DC.

[Stamina Maneuver] [Defensive]

Attempt to cause an enemy’s attack to miss due to a well timed parry.

Maneuver Tier II
Action Type Reaction
Stamina Cost 1
Range Melee Weapon Range
Prerequisites Attacked or targeted by a spell from an enemy you can see
Sustain No

Effect: When you are targeted by a Melee, Ranged, or Spell Attack within your Melee Weapon Range, or when you are targeted by a Spell or Maneuver that requires a Saving Throw, you may activate Tireless Parry.
Make an CON Saving Throw or Melee Attack Roll.
If your roll exceeds the attacker’s AC:

  • If the target was making an Attack Roll, they suffer a -2 Penalty to their next Attack Roll.
  • If the target was forcing a Saving Throw, reduce the DC of their Spell or Maneuver by 2.

Overpower : Spend an additional Stamina to:

  • Add +1 the Attack Roll Penalty or Spell/Maneuver DC reduction this maneuver imposes, or
  • Add your equipped weapon’s standard Damage to this maneuver’s hit effect, or
  • Add +2 to your Saving Throw/Attack Roll made for this Maneuver.