Tireless Parry
Attempt to apply a penalty to an opponent's next Attack Roll or Save DC.
[Stamina Maneuver] [Defensive]
Attempt to cause an enemy’s attack to miss due to a well timed parry.
Maneuver Tier | II |
---|---|
Action Type | Reaction |
Stamina Cost | 1 |
Range | Melee Weapon Range |
Prerequisites | Attacked or targeted by a spell from an enemy you can see |
Sustain | No |
Effect: When you are targeted by a Melee, Ranged, or Spell Attack within your Melee Weapon Range, or when you are targeted by a Spell or Maneuver that requires a Saving Throw, you may activate Tireless Parry.
Make an CON Saving Throw or Melee Attack Roll.
If your roll exceeds the attacker’s AC:
- If the target was making an Attack Roll, they suffer a -2 Penalty to their next Attack Roll.
- If the target was forcing a Saving Throw, reduce the DC of their Spell or Maneuver by 2.
Overpower : Spend an additional Stamina to:
- Add +1 the Attack Roll Penalty or Spell/Maneuver DC reduction this maneuver imposes, or
- Add your equipped weapon’s standard Damage to this maneuver’s hit effect, or
- Add +2 to your Saving Throw/Attack Roll made for this Maneuver.