Sunbeam

While outdoors, cause a light beam to consistently deal damage to a nearby area. Stronger during the day.

Tier II - Druid Spell

While outdoors, cause a beam of concentrated light to deal damage to a small nearby area. More powerful during the day.

Spell Tier II
Action Type Action
Mana Cost 2
Range 10 Meters / 2x2 Meter Square
Requirements Voice, 1 Free Hand, Outdoors/In Sunlight
Sustain 2 Mana
Traits Audible, Visible

You’re standing in my light.

Effect: While outdoors or in direct sunlight you may use an Action to summon a 2x2 Meter beam of concentrated light within Range. Creatures that start their turn in the Sunbeam or move through it must roll a Dexterity or Constitution Saving Throw. The DC is equal to the caster’s Spell Save DC. Unequipped items, objects and structures in the Sunbeam are automatically dealt 3d6 Burn Damage. 

Daylight: Sunbeam Deals +6 Burn Damage during daylight hours or while a sun is visible.

Fail: Creatures that Fail the Saving Throw are dealt 3d6 Burn Damage.

Pass: Creatures that Pass the Saving Throw are dealt half the above damage.

Special: Unequipped flammables in the Sun Beam instantly ignite.

Sustaining: While sustaining this spell the caster can move the sun beam up to 10 Meters within Range using their Action.

Overpower: The caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,

Or increase the Area of this Spell to a 1 Meter Blast,

Or increase the Save DC for this instance of this Spell by 2, 

Or increase the Damage dealt by this Spell by 1d4 Burn Damage.