Summon Carrion Creatures
Allows the caster to summon and control Carrion creatures in the nearby vicinity.
Tier I - Underworld - Witchcraft
Allows the caster to summon and control Carrion creatures in the nearby vicinity.
| Spell Tier | I |
|---|---|
| Action Type | Action |
| Mana Cost | 1 |
| Range | 20 Meters |
| Requirements | Voice |
| Sustainable | 2 Mana |
| Spell Traits | Audible, Visible |
Effect: You summon a Carrion Type Creature from within Range.
The summoned creature must be of your current level, up to a limit of Level 3.
The Creature must be classified as a Carrion Creature and exist within your realm.
Vultures, Crows, Fly Swarms and Corpse Beetle Swarms are all acceptable.
The caster does not need to be aware of the creatures in order to summon them but they must actually exist in order to be summoned. If the Narrator rules that no carrion creatures are present within Range the spell Fails to cast, no Mana is expended but the caster loses the action used to attempt the summoning.
The creature(s) move within 10 meters of the Caster, entering Initiative Immediately after the Caster and do their bidding until the end of the Caster's next turn or until the spell is no longer being sustained.
The creature or swarm will automatically retreat and is no longer under the control of the summoner if it is wounded, near death or greatly reduced in number.
Sustaining: The caster immediately loses control of the creature(s) if they lose consciousness, are wounded, killed or the summoned creature(s) can no longer hear or see their summoner.
Overpower: The Caster can spend 1 additional Mana to:
increase the Range of this Spell by +2 Meters,
Or
Increase the level of the Summoned Creature(s) by +1,
Or
Increase the HP of the Summoned Creature(s) by +4,
Or
Spend an additional 2 Mana to Summon an Additional Carrion Creature of level 3 or lower from within Range.