Stonemancy

Elementalism - Earthmancy Ability The ability to control and manipulate shaped stone and brick.

Earth - Elementalism

XP Cost: 2   Prerequisites: Rockmancy

Action Type(s) Motion, Spell Attack
ARP Cost 1 (Motions Excluded)
Range 10 Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You have the ability to Move and Manipulate hewn stone, brick and concrete.

Using a Motion: You can cause a Number of kilograms of Rock, Shaped Stone, Concrete or Brick equal to your Casting Modifier x 5 within Range to move or break.

You can cause these broken pieces to assemble or arrange themselves into obstacles, cover items, objects or armor.

Stone Armor: Each kg of stone fashioned into armor grants 4 Armor Points.

Every 5 kg of stone armor causes a wearer’s Movement Speed to Decrease by 1.

Armor retains its shape until the end of your next turn and can be Sustained as long as it remains within Range. It immediately disassembles as soon as it leaves your Stonemancy Range.

Stone Throw: You can make a Ranged or Melee Spell Attack Action vs a Target within Range while within Range of a Source of Stone.

Ranged Hits with this Ability deal 3d6 + Caster Modifier Blunt or Puncture Damage.

Melee Hits with this Ability deal 3d6 + Caster Modifier + STR or DEX Modifier Blunt or Puncture Damage.

Sustaining: You can sustain any structures or armors assembled with your Stonemancy as long as they remain within Range.

Overpower: You can Spend an Additional ARP to Overpower this Ability and Increase the Range by +10 Meters,

Or Increase the Damage Dealt by 1d6 Blunt or Puncture Damage,

Or Target an additional creature within Range with Rockmancy’s Attack Roll,

Or Increase the number of kilograms of Material Movable with a Motion by 3.