Stone Shatter

Deal puncture/blunt damage in a cone in front of the caster & deal double damage to frozen/petrified creatures.

Tier II - Druid Spell

Deal puncture or blunt damage in a small area in front of the caster and deal double damage to frozen or petrified targets.

Spell Tier II
Action Type Full Round Action
Mana Cost 2
Range 5 Meter Cone
Requirements Voice, 1 Free Hand, Stone or Rock
Sustain No
Traits Audible, Visible

Even the very stones leap to their aid.

Effect: Target a 3 Meter cone starting adjacent to the Caster. Creatures in the cone’s area must roll a Dexterity or Constitution Saving Throw. The DC is equal to the caster’s Spell Save DC.

Fail: Creatures that Fail the Saving throw are dealt 4d10 Blunt or Puncture Damage(caster chooses 1 when casting).

Pass: Creatures that Pass the Saving Throw are dealt half the above damage.

Special: Large or smaller creatures dealt 20 or Damage from this Spell are Knocked Prone.

Overpower: The caster can spend 1 additional ARP to increase the Range of this Spell or Ability by 1 Meter,

Or increase the Save DC for this instance of this Spell or Ability by 2, 

Or increase the Damage dealt by this Spell or Ability by 1d8 Blunt Damage.