Step Through

Allows the breaker to briefly move outside the confines of the narrative.

Tier I - Fourth Wall Break

You move through the 4th wall onto the Set, Blank Spaces or Game Board.

Break Tier I
Action Type Motion / Reaction
ARP Cost 1
Range Personal
Requirements Peer Through Active
Sustain No
Break Traits Imperceptible

Effect: This Break can be Triggered via a Reaction when you are forced or thrown into a Wall. Until the End of your Next Turn you can Move through and interact with spaces outside of the Narration such as the Set of the Show, the Blank Spaces yet to be filled on the comic book or the Game Board and table. Your Movement is considered to cost double movement per meter moved past the 4th wall and you must end your turn back within the confines of the Narrated Area. This should allow you to effectively Teleport or Pass Through or around certain Walls with this ability.

What you see and how you see and how much you can interact with it is largely up to the Narrator.

Overpower: The Breaker can spend a 1 additional Power Pool Point to grant themselves +1 Meter of Movement while on the other side of the 4th Wall.