Sporemancy

Elementalism - Botanamancy Ability The ability to control and manipulate Fungal Spores.

Plant Life - Elementalism

XP Cost: 1   Prerequisites: Fungalmancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 1 (Motions Excluded)
Range 10 Meters
Area 4 Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can control and manipulate Fungal Spores.

Using a Motion: Cause a 4 meter area of fungal spores or spore cloud within Range to Move up to 6 meters, Reshape or Animate as you see fit.

Spore Transformation: Using an Action, you can alter the Traits of fungal spores or spore clouds, including rendering a toxic cloud non-toxic and vice versa.

Versatile Spores: You can cause 9 meters of spore cloud to concentrate into a Common or Uncommon Potion, Poison or Toxin of your choice.

Sustain: Sustaining this Ability allows animated spore clouds to persist until the ability is no longer being sustained.

Overpower: The Caster can spend an additional ARP to overpower this Ability and Increase the Range of this Ability by 2 Meters,

Or Increase the Area of this Ability by 2 Meters,

Or cause your spore clouds to be able to take on the Acidic or Necrotic Trait and deal Acid or Necrotic damage rather than Toxic Damage.