Slo-Mo
Use the power of slo-mo to gain bonuses to your actions and impress your allies.
You cause the camera to briefly slow to a crawl, allowing you to look super cool while doing just about anything.
| Break Tier | II |
|---|---|
| Action Type | Motion |
| ARP Cost | 2 |
| Range | Line of Sight |
| Target | Allies |
| Requirements | Peer Through Active |
| Sustain | No |
| Break Traits | Imperceptible |
Effect: Your next Action, Movement or Motion is considered to be in Slow-Mo. Rolled actions in slow-mo can grant a bonus or destiny die to allies within line of sight depending on the success rate.
You gain +2 to all Rolled Slo-Mo Actions, Movements or Motions that involve a die Roll.
Use the table below to determine the bonus you grant to allies based on your success rate.
| Success Rate | Effect |
|---|---|
| Success(Met DC or AC or exceeded by 4 or less) | Allies gain a situational +2 to their next Rolled Action. |
| Great Success(Exceed DC or AC by 5 or more) | Allies gain a situational +4 to their next Rolled Action. |
| Critical Success(Rolled a 20 on your d20 Skill or Attack Roll) | Allies add Destiny Die to their next Rolled Action. |
| Critical Failure(Rolled a 1 on your d20 Skill or Attack Roll) | The camera cuts back to real-time too soon - you suffer -2 on your next d20 Roll as you lose rhythm. |
Special: While others can witness this Break’s effect, they attribute it to adrenaline, fight time dilation or a boost of power to their capture framerate.
Overpower: Spend 1 additional ARP to:
Add an additional +1 to your Rolled Slo-Mo Action, Movement or Motion.