Slo-Mo

Use the power of slo-mo to gain bonuses to your actions and impress your allies.

You cause the camera to briefly slow to a crawl, allowing you to look super cool while doing just about anything.

Break Tier II
Action Type Motion
ARP Cost 2
Range Line of Sight
Target Allies
Requirements Peer Through Active
Sustain No
Break Traits Imperceptible

Effect: Your next Action, Movement or Motion is considered to be in Slow-Mo. Rolled actions in slow-mo can grant a bonus or destiny die to allies within line of sight depending on the success rate.

You gain +2 to all Rolled Slo-Mo Actions, Movements or Motions that involve a die Roll.

Use the table below to determine the bonus you grant to allies based on your success rate.

Success Rate Effect
Success(Met DC or AC or exceeded by 4 or less) Allies gain a situational +2 to their next Rolled Action.
Great Success(Exceed DC or AC by 5 or more) Allies gain a situational +4 to their next Rolled Action.
Critical Success(Rolled a 20 on your d20 Skill or Attack Roll) Allies add Destiny Die to their next Rolled Action.
Critical Failure(Rolled a 1 on your d20 Skill or Attack Roll) The camera cuts back to real-time too soon - you suffer -2 on your next d20 Roll as you lose rhythm.

Special: While others can witness this Break’s effect, they attribute it to adrenaline, fight time dilation or a boost of power to their capture framerate.

Overpower: Spend 1 additional ARP to: 

Add an additional +1 to your Rolled Slo-Mo Action, Movement or Motion.