Sleep Hold

You use a heave of might to attempt to render a grappled opponent unconscious.

You use a heave of might to attempt to render a grappled opponent unconscious.

Maneuver Tier II
Action Type Attack Action
Might Cost 2
Range Melee Range
Prerequisites Grappled Creature
Sustain 1 Might

Effect : You may activate Sleep Hold on any Large or smaller living creature that you currently have Grappled. When you do so, the target must Roll a STR Saving Throw with the DC equal to your Maneuver Save DC. If they Fail, they lose 1 Stamina and become Dazed until the end of their next turn in addition to the other Temporary Conditions associated with being Grappled.

Overpower : Spend 1 Might to Overpower this Maneuver and add +2 to this Maneuvers Save DCs.Sustain : You cannot make Attacks or Perform Actions while sustaining this maneuver. Each round a creature remains in a Sleep Hold they Lose 1 Stamina. If the target is reduced to 0 Stamina or fewer while in a Sleep Hold they lose consciousness and are considered to be sleeping until woken or they roll an 14 or higher on a CON Saving throw at the end of one of their turns, in which case they wake up and can begin acting at the start of their next turn.