Sleep Hold

Potentially put an opponent to sleep with this skillful wrestling hold.

[Grapple Maneuver]

You use a heave of might to attempt to render a grappled opponent unconscious.

Maneuver Tier II
Action Type Attack Action
Might Cost 2
Range Melee Range
Prerequisites Grappled Living Creature
Sustain 1 Might

Target: Living Creature that you currently have Grappled.

Effect : You may activate Sleep Hold on any Large or smaller living creature that you currently have Grappled.

When you do so, the target must Roll a STR Saving Throw (DC is equal to your Maneuver Save DC).

Saving Throw Failure: If they Fail the Saving Throw, they are considered to be in your Sleeper Hold. In addition to the other effects associated with being Grappled, they immediately lose 1 Stamina and become Dazed until the end of their next turn, until this maneuver is no longer being sustained or until the Grapple is broken.

Sleep Hold: Each round a creature remains in a Sleep Hold they Lose 1 Stamina. If the target is reduced to zero Stamina or fewer while in a Sleep Hold they lose consciousness and are considered to be Sleeping until woken.

At the end of each of their turns, a Sleeping creature within 10 meters of a Combat Encounter may roll a Constitution Saving Throw (DC 14). On a success, the creature immediately awakens and may act normally on their next turn.

Saving Throw Success: If they Pass the Saving Throw they are unaffected and the Might spent on this maneuver is not Refunded.

Overpower : Spend 1 Might to:

  • Add +2 to this Maneuver's Save DC.

Sustaining : You cannot make Attacks or take Actions and your Movement Speed is halved while Sustaining this Maneuver.