Sleep Hold
Potentially put an opponent to sleep with this skillful wrestling hold.
[Grapple Maneuver]
You use a heave of might to attempt to render a grappled opponent unconscious.
Maneuver Tier | II |
---|---|
Action Type | Attack Action |
Might Cost | 2 |
Range | Melee Range |
Prerequisites | Grappled Living Creature |
Sustain | 1 Might |
Target: Living Creature that you currently have Grappled.
Effect : You may activate Sleep Hold on any Large or smaller living creature that you currently have Grappled.
When you do so, the target must Roll a STR Saving Throw (DC is equal to your Maneuver Save DC).
Saving Throw Failure: If they Fail the Saving Throw, they are considered to be in your Sleeper Hold. In addition to the other effects associated with being Grappled, they immediately lose 1 Stamina and become Dazed until the end of their next turn, until this maneuver is no longer being sustained or until the Grapple is broken.
Sleep Hold: Each round a creature remains in a Sleep Hold they Lose 1 Stamina. If the target is reduced to zero Stamina or fewer while in a Sleep Hold they lose consciousness and are considered to be Sleeping until woken.
At the end of each of their turns, a Sleeping creature within 10 meters of a Combat Encounter may roll a Constitution Saving Throw (DC 14). On a success, the creature immediately awakens and may act normally on their next turn.
Saving Throw Success: If they Pass the Saving Throw they are unaffected and the Might spent on this maneuver is not Refunded.
Overpower : Spend 1 Might to:
- Add +2 to this Maneuver's Save DC.
Sustaining : You cannot make Attacks or take Actions and your Movement Speed is halved while Sustaining this Maneuver.