Skewer

Pin an enemy with a melee or thrown puncture weapon.

You use a burst of Might to lock an opponent down with your Puncturing Weapon.

Maneuver Tier I
Action Type Attack Action
Might Cost 1
Range Melee or Thrown Weapon Range
Prerequisites Wielded Puncture Weapon
Sustain No

Effect : Roll a Melee or Thrown Weapon Attack vs a Large or Smaller Opponent.

If you Hit, you deal your standard damage +1d4 and the target is Immobilized until they use their Action to attempt to remove the Weapon or you use a Motion to remove it. If the target is attempting to remove it they must first pass a STR Saving Throw with the DC equal to your Maneuver Save DC.

Overpower : Spend 1 additional Might to overpower this maneuver and gain +5 Meters to your Thrown Weapon Attack Range, Or gain +2 to Hit with this Maneuver, Or gain +2 Damage Rolls with this Maneuver.