Skewer

Pin an enemy with a melee or thrown puncture weapon.

[Stamina Maneuver] [Puncture Weapons Only]

You use a burst of Stamina to lock an opponent down with your Puncturing Weapon.

Maneuver Tier I
Action Type Attack Action
Stamina Cost 1
Range Melee or Thrown Weapon Range
Prerequisites Wielded Puncture Weapon
Sustain No

Target: Target a Large or Smaller Opponent within Melee or Thrown Weapon Range.

Effect: Make a Melee or Thrown Weapon Attack Roll vs your Target.

Hit: If you Hit, you deal your standard Weapon Damage + 1d4 of the same type and the target is Immobilized until they use their Action to attempt to remove the Weapon or you use a Motion to remove it. You cannot make attacks with that some weapon until the weapon is Removed or Retrieved.

Miss: If you Miss, the target suffers no effects and the Stamina expended is not Refunded.

Removing Weapon: If the target or another adjacent creature is attempting to remove the Skewered Weapon they must first pass a STR Saving Throw with the DC equal to your Maneuver Save DC.

Overpower : Spend 1 additional Might to:

  • Add +5 Meters to your Thrown Weapon Attack Range, or
  • Add +2 to Hit with this Maneuver's Attack Roll, or
  • Add +2 to this Maneuver's Damage Roll.