Skewer
Pin an enemy with a melee or thrown puncture weapon.
[Stamina Maneuver] [Puncture Weapons Only]
You use a burst of Stamina to lock an opponent down with your Puncturing Weapon.
Maneuver Tier | I |
---|---|
Action Type | Attack Action |
Stamina Cost | 1 |
Range | Melee or Thrown Weapon Range |
Prerequisites | Wielded Puncture Weapon |
Sustain | No |
Target: Target a Large or Smaller Opponent within Melee or Thrown Weapon Range.
Effect: Make a Melee or Thrown Weapon Attack Roll vs your Target.
Hit: If you Hit, you deal your standard Weapon Damage + 1d4 of the same type and the target is Immobilized until they use their Action to attempt to remove the Weapon or you use a Motion to remove it. You cannot make attacks with that some weapon until the weapon is Removed or Retrieved.
Miss: If you Miss, the target suffers no effects and the Stamina expended is not Refunded.
Removing Weapon: If the target or another adjacent creature is attempting to remove the Skewered Weapon they must first pass a STR Saving Throw with the DC equal to your Maneuver Save DC.
Overpower : Spend 1 additional Might to:
- Add +5 Meters to your Thrown Weapon Attack Range, or
- Add +2 to Hit with this Maneuver's Attack Roll, or
- Add +2 to this Maneuver's Damage Roll.