Singularamancy

Elementalism - Voidmancy Ability The ability to manipulate Singularities and Wormholes.

Void - Elementalism

XP Cost: 3   Prerequisites: Massmancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 3 (Motions Excluded)
Range 20 Meters
Area 2 Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can manipulate Singularities and Wormholes.

Micro-Singularity: Make a Melee or Ranged Spell Attack Roll.

If you Hit the target, it is dealt 3d12 + Spellcasting Modifier Kinetic Damage.

Form Singularity:  Expend an Action to target a 3 Meter Blast Area within Range and Designate the center of the blast area as the space the Singularity occupies. Creatures that start their turn within the Area or Move though it must roll a Dexterity or Strength Saving Throw. The DC is equal to the Caster’s Spell Save DC.

Creatures that Fail the Saving Throw are pulled 2 Meters towards the center of the Blast Area and Slowed until they Exit the Blast Area.

Creatures that Pass the Saving Throw are Slowed until they Exit the Blast Area.

Creatures that start their turn in the center of the singularity are dealt 1d12 Kinetic Damage per living creature currently in the center of the singularity. Multiple large and smaller creatures can occupy the same space as the singularity.

Form Wormhole: Expend an Action and target up to 2 unoccupied two Meter spaces within Range. You may cause the two wormholes to connect to each other or another wormhole of which you are aware. Until the end of your next turn or until this ability is no longer being sustained the two wormholes can be traversed as if they occupied the same space. Entering one is exiting the other. The two Wormholes must be within the same Realm in order to connect.

Sustain: Sustaining this Ability allows formed Singularities and Wormholes to persist until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 10 Meters,

Or Increase the Blast Area of this Ability’s “ Form Singularity” option by 1 Meter,

Or Increase the DC for any of this Ability’s Saving Throws by 2,

Or Increase the Damage this Ability deals by 1d6 Kinetic Damage.