Shared Hallucination

A Ranged Large Area Spell that Potentially causes Creatures in the Area to share a similar hallucination.

Tier III - Outsider - Witchcraft

A Ranged Large Area Spell that Potentially causes Creatures in the Area to share a similar hallucination.

Spell Tier III
Action Type Action 
Mana Cost 3
Range 5 Meter Blast
Requirements Voice
Sustain 2 Mana
Spell Traits Audible, Visible

Effect : Target any creatures within Range. All targeted creatures Must Roll an Intellect Saving Throw, the DC is equal to the Caster’s Spell Save DC. Creatures that Fail are considered to be Hallucinating Until the End of Their Next Turn or until this spell is no longer being sustained. The Caster can directly manipulate every aspect of the hallucinations. If they Pass there is no Effect but they are aware of the mental intrusion.

Sustaining : While this spell is being sustained, creatures under its effect may roll a Intellect Saving Throw at the end of each of the turns to attempt to break the mental intrusion.

Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by 1 Meter,

Or increase DC for this Spells Saving Throw by 2,

Or add 1d4 Psychic Damage to the Fail Effect of this Spell.