Shape Water

Causes liquids to take on the desired shape and properties.

Tier III - Transmutation - Spell

Causes liquids to take on the desired shape and properties.

Spell Tier III
Action Type Action or Motion
Mana Cost 3
Range 10 Meters
Requirements Voice and One Free Hand
Sustain 2 Mana
Spell Traits Audible, Visible

Description: You rapidly reshape and reform liquids into the desired size, shape and consistency.

Shape: Until the end of the caster’s next turn or until this spell is no longer being sustained they may use their motion to move and reshape up to 1 cubic meter of liquid. They may cause it to take on any shape or design they desire.

Water Wall: The caster can shape 6 Meters of Wall using this spell via an Action. The wall segments can extend out 10 meters from the Water Source within Range. Walls made with this spell have 20 HP per meter, are immune to Burn Damage and provide cover.

Water Weapon: The caster can shape weapons for themselves from water using this spell via a Motion. Weapons made with this spell are considered to be ranged or melee spell attacks and deal 3d6 + Spellcasting Modifier Blunt, Slash or Puncture Damage.

Water Cannon: The caster can launch the contents of this spell via an Action. Designate a 1 Meter Blast within Range. Water Cannon Deals 3d6 Blunt Damage per Cubic Meter of Water Launched. Creatures in the area must roll a Dexterity or Strength Saving Throw, the DC is equal to the caster’s Spell Save DC.

Fail: Creatures that fail this spell's saving throw are dealt full damage and Large and smaller creatures are knocked prone.

Success: Creatures that pass this spell’s saving throw are dealt ½ damage and suffer no other effects.

Overpower: The caster can spend 1 additional mana to increase the Range of this Spell by 5 Meters,

Or Add 2 Meters of Water Wall to the Water Wall Option of this Spell,

Or increase the Spell Save DC for this instance of the spell by 2,

Or spend 2 additional Mana to add 1 Cubic Meter of Water to the Water Cannon option of this spell.