Seismic Slam
Blast enemies back by slamming your weapon into the ground, generating a small shockwave.
[AOE Maneuver]
You slam your weapon into the ground or floor creating a small, explosive shockwave.
Maneuver Tier | II |
---|---|
Action Type | Attack Action |
Might Cost | 2 |
Range | Melee Range |
Prerequisites | None |
Sustain | No |
Effect : All adjacent Large or Smaller Creatures must Roll a DEX or STR Saving Throw. The DC is equal to your Maneuver Save DC.
- Roll 2d6 + STR Modifier Kinetic Damage.
- Add 1d6 Kinetic Damage if you are wielding a weapon with the Heavy Trait.
- Add 1d6 Kinetic Damage if you are a large or larger creature.
Saving Throw Failure: Creatures that Fail the Saving Throw are dealt Full Damage and are Knocked Prone.
Saving Throw Success: Creatures that Pass the Saving Throw receive ½ the above Damage and suffer no other Effects.
Overpower : Spend 1 additional Might to:
- Add +2 Damage to this Maneuver's Damage Roll, or
- Add +2 to this Maneuver’s Saving Throw DC, or
- Push all targets who fail the Saving Throw 1 meter away from you.