Seismic Slam

Blast enemies back by slamming your weapon into the ground, generating a small shockwave.

[AOE Maneuver]

You slam your weapon into the ground or floor creating a small, explosive shockwave.

Maneuver Tier II
Action Type Attack Action 
Might Cost 2
Range Melee Range
Prerequisites None
Sustain No

Effect : All adjacent Large or Smaller Creatures must Roll a DEX or STR Saving Throw. The DC is equal to your Maneuver Save DC.

  • Roll 2d6 + STR Modifier Kinetic Damage.
  • Add 1d6 Kinetic Damage if you are wielding a weapon with the Heavy Trait.
  • Add 1d6 Kinetic Damage if you are a large or larger creature.

Saving Throw Failure: Creatures that Fail the Saving Throw are dealt Full Damage and are Knocked Prone.

Saving Throw Success: Creatures that Pass the Saving Throw receive ½ the above Damage and suffer no other Effects.

Overpower : Spend 1 additional Might to:

  • Add +2 Damage to this Maneuver's Damage Roll, or
  • Add +2 to this Maneuver’s Saving Throw DC, or
  • Push all targets who fail the Saving Throw 1 meter away from you.