Rotmancy

Elementalism - Metamancy Ability The ability to control and manipulate Rot and Decay.

Metaphysical - Elementalism

XP Cost: 1   Prerequisites: Necromancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 1 (Motions Excluded)
Range 10 Meters
Volume 4 Cubic Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can control and manipulate Rot and Decay.

Using a Motion: You can detect rotting or decaying substances within Range.

Rot Freeze: Expend an Action to suspend the effects of rot or decay on a corpse or up to 4 Cubic Meters of non-living matter within Range.

Rot Ball: Make a Melee or Ranged Spell Attack Roll.

If you Hit the target, it is dealt 3d6 + Spellcasting Modifier Toxic Damage.

Rot-Bomb: Expend an Action to target a 1 Meter Blast Area within Range. Creatures within the Area must roll a Wisdom Saving Throw. The DC is equal to the Caster’s Spell Save DC.

Creatures that Fail the Saving Throw dealt 2d6 Toxic Damage.

Creatures that Pass the Saving Throw are dealt half the above Damage.

Sustain: Sustaining this Ability allows the effects of “Rot Freeze” to persist until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,

Or Increase the Volume this Spell’s “Rot Freeze” option can effect by 2 Cubic Meters,

Or Increase the Blast Area for this Ability’s “Rot-Bomb” option by 1 Meter,

Or Increase the DC for any of this Ability’s Saving Throws by 2,