Rend

You use a heave of might to attempt to grab and rend your opponent limb from limb.

You use a heave of might to attempt to grab and rend your opponent limb from limb.

Maneuver Tier III
Action Type Attack Action
Might Cost 3
Range Melee Range
Prerequisites Target creature no more than 1 size category larger
Sustain No

Effect : You may activate this maneuver on any creature no more than 1 size category larger than yourself. When you do so, make a Contested Roll to Attempt to Grapple the Opponent.

If you Successfully Grapple the Target, they must Roll a CON Saving Throw, the DC is equal to your Maneuver Save DC. If they Fail the Saving Throw, you tear off a limb from the target. Roll a die with a number of sides equal to the amount of limbs the target possesses. Even numbers are considered to be the “right” side of the target’s body, “odd” numbers are considered to be the left side of the target's body. Lower numbers are considered to be lower limbs and higher numbers are considered to be upper limbs. The target is dealt 3d6 + your STR Modifier damage if you tear off a lower limb. The target is dealt 4d6 + your STR Modifier damage if you tear off an upper limb

If You Fail to Grapple the Opponent, Nothing Happens. You may Activate this Maneuver if you Already have an Opponent Grappled.

Overpower : Spend 1 Might to Overpower this Maneuver and add +2 to this Maneuvers Save DC, Or add +2 to your Contested Roll to Grapple your Opponent during this Maneuver, Or increase the damage this maneuver deals by +10, Or attempt to Rend 1 additional limb from the same target.