Rend
You use a heave of might to attempt to grab and rend your opponent limb from limb.
[Might Maneuver]
You use a heave of might to attempt to grab and rend your opponent limb from limb.
Maneuver Tier | III |
---|---|
Action Type | Attack Action |
Might Cost | 3 |
Range | Melee Range |
Prerequisites | Target creature no more than 1 size category larger |
Sustain | No |
Effect : Make an Attack Roll vs. the target’s AC. If successful, the target becomes Grappled.
If the target is already Grappled by you, you may activate this Maneuver without making an additional Attack Roll.
Hit: If you Successfully Grapple the Target, they must Roll a CON Saving Throw, the DC is equal to your Maneuver Save DC.
Miss: If You Fail to Grapple the Opponent, nothing happens and the Might expended is not refunded.
Saving Throw Failed: If the target Fails the Saving Throw, you tear off a limb from the target.
Roll a die with a number of sides equal to the amount of limbs the target possesses. Even numbers are considered to be the “right” side of the target’s body, “odd” numbers are considered to be the left side of the target's body. Lower numbers are considered to be lower limbs and higher numbers are considered to be upper limbs. The target is dealt 3d6 + your STR Modifier Slash Damage if you tear off a lower limb. The target is dealt 4d6 + your STR Modifier Slash damage if you tear off an upper limb.
Saving Throw Passed: If the target Passes the Saving Throw, they are instead dealt 1d10 + STR Modifier Blunt Damage and suffer no additional effects.
Overpower : Spend 1 Might to:
- Add +2 to this Maneuvers Save DC, or
- Add +2 to your Attack Roll to Grapple your Opponent during this Maneuver, or
- Add +10 to this Maneuver's Damage Roll, or
- Attempt to Rend 1 additional limb from the same target.
Spend 2 Might to:
- Choose which limb you sever from the target.