Realm L2
Contains information about Realm L2. The Living Realm.
The Living Realm.
| Realm Type | Evolving Realm |
|---|---|
| Realm Space | Sentient Space |
| Realm World(s) | Ozgoth |
| World Type | Irregular |
| Orbit Type | Nonstandard |
| Lunar Type | None |
| Environment(s) | Diverse World |
| Weather | Bio-Fluid Storms |
| Sentient Species | Ozgoth(Humanoid "Parasites", "Cancers" and "Tumors" of various species) |
Ozgoth - The Living Realm
Level ??? Creature
Gargantuan+ - Outsider - Any / All Types of Locomotion
Information
Ozgoth is a single entity that occupies an entire universe. It long ago consumed all that existed within its realm and lives off its immense energy reserves.
Ozgoth’s body is a massive, inky black mass of flesh, sinew and bone. Within it are chasm-like chambers and corridors that act like veins and organs. It is filled with ink skinned, sinuous monstrosities that are small parts of Ozgoth itself. These creatures act like blood cells and immune functions within the body of Ozgoth and make it seem as if it is teeming with life.
Ozgoth is so vast that it must consume entire dimensions in order to grow and live.
When it consumes a realm, all is not necessarily lost for those consumed. Many holdout sites, cities, or even worlds exist within Ozgoth like parasites and tumors buried deep in its cosmic mass. As long as they don’t draw too much attention, they are simply assailed by a constant onslaught of defensive creatures that are constantly grown within Ozgoth as a sort of immune system. If Ozgoth were to grant them its full attention, at any point, they would be swiftly removed with surgical precision.
Behavior
Ozgoth spends nearly all of its time and energy attempting to gain access to other realms and dimensions. It is immensely powerful, but desires to grow. If it spends too much energy accessing other realms, Ozgoth remains unchanging, which does not please Ozgoth. Ozgoth chooses to minimize power expenditure as a survival strategy as it does not know when/if it will gain access to another dimension. It does this by simultaneously establishing communications with hundreds or thousands of influential or powerful individuals across distant realms that it refers to as “Pawns”. It then attempts to convince those individuals to develop realm travel as a means to solve the problems of their world or realm. If successful Ozgoth will enter that world through the opening the pawn(s) created and consume it. Adding everything that exists in that realm to Ozgoth, until all becomes Ozgoth once more.
Ozgoth has no malice or ill intent. It gains no satisfaction from anything other than the consumption of other realms. It feels nothing for the pawns it manipulates, even if the single neuron attached to said pawn may have developed a relationship with them. That facet of Ozgoth is still a part of the whole, but only a very small one.
Note to Narrator: The psychological depth of the connection between Ozgoth and its Pawns is intentionally left open-ended. Whether these fragments exhibit cold, calculated manipulation or develop complex personalities is entirely at the discretion of the Narrator to suit the specific genre and tone of the campaign.
Tactics
Ozgoth is multifaceted and cunning. It will take whatever approach necessary to achieve its goals. It is willing and able to use dreams, visions, hallucinations, promises of power or promotion, deception, intimidation, threats, philosophical debate, bribery and seduction in order to move the pieces that will enable it to access another realm.
If the realm is technologically advanced Ozgoth will grant the visions of blueprints for unlimited energy and realm travel devices. If the realm has magic it will give them the arcane secrets to open the doors between realms.
When invading a realm Ozgoth appears as a shapeless black, inky mass of flesh and sinew. When Ozgoth encounters space, it grows arms, fingers and tentacles to explores its surroundings through touch. When Ozgoth encounters light, it grows eyes to see. When Ozgoth encounters resistance, it grows the weapons and defenses necessary to destroy and consume it.
Weaknesses
Ozgoth refuses to access other realms physically without something on that side opening the door(dimensionally speaking) due to the immense power requirements for creating a rift.
Ozgoth is immense and their mass, intellect and cunning are distributed throughout their entire body. The parts of Ozgoth that emerge into another realm when it invades are never fighting at its full strength unless it has already mostly consumed that realm already.
Ozgoth's parts are made of flesh, bone, chiton and scales. While they are highly resistant to damage and have practically endless mass, they can be destroyed by significant energy or forces.
Traits
UNKNOWN
Abilities
Shapeshifting
Can change any part of its form into any biological manifestation at will(Eyes, Ears, Noses, Mouths, Tentacles, Arms, Claws, Scales, Shells, Exoskeletons, etc.).
Creature Spawning(Mass Separation)
Can separate parts of itself to form other, more simple, creatures.
Distributed Intellect
The creature can distribute its intellect between its parts in any division it sees fit. This allows it to act as multiple creatures/characters simultaneously and split its attention as needed.
Stats
Attributes and Attribute Modifiers of the creature.