Raptormancy

Elementalism - Animancy Ability The ability to control and manipulate Large and Raptor varieties of Birds.

Creature - Elementalism

XP Cost: 1   Prerequisites: Flockmancy

Action Type(s) Motion, Action
ARP Cost 2 (Motions Excluded)
Range 20 Meters
Requirements 1 Free Hand
Sustain 2 ARP
Traits Visible, Audible

You have the ability to influence and control Non-Sentient Herbivore, Omnivore, Raptors and Large Sized Avians within range, but not Beasts.

Using a Motion: You can communicate with and influence nearby Avians you can see and communicate messages such as; warnings of danger, calling them closer, informing them of food sources or requesting information on food sources.

Raptor Call: You can cause a nearby Avian to use its Movement and Action as you instruct using its Reaction on your turn. Avians always use their own modifiers for any skill checks or attacks you have them make and can only perform complex tasks if they have the intellect required. An Avian’s Intellect Total must be a 7 or higher to perform Complex Tasks(a series of instructions or commands, rather than a single one) .

Sustaining: Avians you have caused to Act will remain within range and actively avoid harm until the end of your next turn, Sustaining Birdmancy will cause them to continue to do so. When wild or unowned domesticated Avians are no longer under your control they continue behaving as normal for a member of that species.

Overpower: You can spend an additional Resource Pool Point to grant a controlled Avian Advantage on a d20 Roll,

Or Increase the range of this ability by +10 Meters,

Or grant a controlled Avian +2 to their Attack and Damage Rolls this Turn,

Or Cause an additional Avian to use their Movement and Action via their Reaction,

Or grant a controlled Avian +4 to their movement speed this Turn,

Or cause a controlled Avian to regain 1d4+Caster Modifier HP,

Or grant a controlled Avian an additional Attack Action.