Rapid Recovery
Restore a significant amount of HP, end a condition and stand up.
[Stamina Maneuver] [Heal]
You refuse to stay down and reject the gravity of your injuries.
| Maneuver Tier | III |
|---|---|
| Action Type | Motion |
| Stamina Cost | 3 |
| Range | Personal |
| Prerequisites | Nothing |
| Sustain | No |
Effect: You regain 3d6 + CON Modifier HP, end the Dazed, Stunned, Distracted, Charmed, Confused, Dizzy, Drowsy, Sleepy, Weakened or Bleeding Conditions and may stand, if currently Prone.
Overpower: Spend 1 additional Stamina to:
- Add +2 Healing to this Maneuver’s Effects,
- Ignore the effects of a single Wound for 1d4 Turns(including this one).