Raise Dead

Allows the caster to permanently raise the corpses of the dead.

Tier II - Necromancy - Spell

Allows the caster to permanently raise the corpses of the dead.

Spell Tier II
Action Type Action
Mana Cost 2
Range 10 Meters
Requirements One Free Hand
Sustain 2 Mana
Spell Traits Audible, Visible

Description: You force a burst of mana into the remains of a medium or smaller sized creature.

Effect: Target a Medium or Smaller set of Remains within Range. The undead creature stands and a Level 1 Zombie or Skeleton version of that creature enters play in an unoccupied space, on or adjacent to the corpse’s location. Until the end of the Caster’s next turn or until this spell is no longer being sustained they gain control of the Zombie/Skeleton and can issue commands such as: Attack, Stand Guard, Follow, Wait Here, Protect Me and Lay Down. The Undead can begin acting the Round it is raised and always acts on the same turn as the caster. *Losing or relinquishing control causes the undead to continue acting as they would normally.

Overpower: The caster can spend 1 additional mana to increase the Total HP of the Zombie/Skeleton by 10,

Or increase the Raised Undead’s Level by 1,

Or instead Raise a large sized corpse,

Or target an additional medium sized corpse within Range with this spell’s effect,

Or increase the Range of this spell by 5 meters.